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Folks,
Okay, here’s the first part of the 1.05 patch from us. The 1.05 patch is the anxiously awaited “Combat and Careers” patch. As I mentioned already, it is over 17 pages long and still growing and it includes, among other things, adjustments to every career in the game. Some careers got a special shot of extra-loving goodness and some careers also got some tough love as well as some goodness as well. We hope to post the full patch notes tomorrow morning but as we continue to conduct a final review of all the preliminary changes and the notes themselves, it might be held up a bit longer, but I certainly hope not. It is, by far, the largest WAR patch yet and is by its very nature, full of far-reaching and sweeping changes. Here are some of the highlights of the patch.
各位,这是即将与各位见面的patch 1.05的第一小部份。 1.05修正众所期待的"战斗与 职业"部分,如我所说,修正包含了超过17页的内容,并且还在陆续增加中。其中更调整 了每一个职业。有些职业得到了开发人员特别的爱(Buff),而有些则是有爱也有调整。 明天将会释出完整的patch内容,总之将会是一个大规模且长足进步的修正。
Similar to our Pendragon sever for DAoC, this server will be both open to all players but players will be able to copy (not transfer, your original character remains on its server) their existing characters over to this server at anytime. This server will get the latest, but not final, version of the game and feedback from this server will be used in making any further adjustments to the version. We encourage all players who want to help in the development process to give it a shot. More information on the PTS will be posted on the Herald.
公开测试server。玩家可以"复制"他在其他server的角色进入,直接进行测试。 server将会测试游戏内部最新的版本,供官方做测试调整之用。我们鼓励玩家加入我们的 测试。更多资讯将会公布在Herald。
2) Rally masters have been put at every Warcamp to make moving around the world a bit easier and faster. This is only the first part of some improvements we are making to the transportation system to cut down on the time that players have had to spend simply running back and forth between places. The next step will be to allow players to have multiple bind points.
集合大师(绑定传送书的NPC)将会在每个warcamp出现。让玩家旅行更方便。这是我们节省 玩家时间提升游戏便利性的第一小步。第二步则是让玩家可以同时绑定复数个点(!!!)
effectively now. In other words, the darn thing should work every time.
士气技能的发动应该不再按下去却没发动了。
4) Many of the issues with spell/abilities animations not firing off/ending properly have been corrected. Hopefully we got all of the issues but only time will tell.
许多关于动画及技能特效没有发动/没有正确显示的问题已被解决。希望这次能一劳永逸 ,到时候更新就知道了。
5) An additional gold bag will be generated when a keep or fortress is taken.
攻城骰宝的金袋子多了一个。
6) Morale abilities will now display their cooldowns correctly at all times. This is just one of many UI fixes.
士气技能会正确的显示CD。这只是UI修正中的一小部分。
7) The "Ability Not Ready" message will no longer display when the remaining cooldown on an ability is less than or equal to the full global cooldown.
8) Corrected an issue with the cooldown timers on the action bar buttons that was causing them to count down improperly. The timers will now count down in half-second increments beginning at 3 seconds remaining. See, I said there was more than 1 other UI fix.
修正技能列上CD倒数计时的正确性。当倒数计时剩三秒时会以0.5秒一次的频率倒数。
9) Another “warhammer to the head” to those that try to AFK in scenarios and PQs.
用战锤狠狠的敲那些挂战场挂PQ的人的脑袋(新的防挂机制)
10) All classes have had some abilities buffed and some abilities have been debuffed a bit. For example, the Squig Herder has gotten 30+ adjustments to its abilities. Out of those 30+ adjustments, the phase “damage has been increased” shows up about 80% of the time. As part of this update, the team has looked at every career in the game and made adjustments. Things such as Electromagnet, Fire Cage and snares/roots in general have drawn particular attention from the team and have had numerous changes/fixes made to them. Of course, where major changes have occurred to the careers a free re-training has been offered. Tomorrow’s notes will detail all of the changes and considering that the career changes are about 14 out of those 17+ pages, I think you can say that we made a whole lot of changes.
所有的职业都有技能被Buff。但某些技能有遭到Nerf。例如史奎格有超过30个技能被重新 微调。整体来说攻击力有明显上升。还有其他技能例如火牢,磁吸,以及控场技 有了许多变更及微调。当然玩家都可以免费重新点专精。明天你们就可以看到落落长的 更新内容了。
So, hopefully qill tomorrow's 1.05 patch notes will put an end to the “ Mythic doesn’t respond, doesn’t want to make changes” threads eh? Nah!
所以,希望明天的patch公开可以让论坛里在哀哀叫的玩家们少一点
Again, 1.05 is primarily the C&C patch, expect more other big patches coming as well over the next month or so. When you see the contents of the patch, I hope most of you, if not all of you, will see why we have been taking "baby steps" with C&C changes up to now.
有其他重大修正的patch,也许在下个月会跟大家见面。希望当你们看到更新内容后, 你们会了解为何我们之前总是小心翼翼没有在职业战斗上做太多变更。
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