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首页 > 新闻中心 > 国外新闻 >魔兽巫妖王之怒:副本时间将会缩短
魔兽巫妖王之怒:副本时间将会缩短
日期:2008-07-03 09:11:51 | 来源: | 点击:15次 | 网友评论:0条
Raids & Dungeons There will be 8 Level Up dungeons and 4 Max Level Dungeons. 8个升级用的不满级副本。4个80级副本 There will be a 10/25 players mode for each raid dungeon. 每个团队副本都有10/25人模式 Heroic dungeons will be made slightly easier, at least devs are going to make sure you don't necessarily need a specific class like a prot warrior to complete it. 英雄副本会变简单,至少我们的开发团队可以确保你不是没有一个特定的职业就完不成(例如少防战的情况下) Some dungeons were too long in Burning Crusade and completing a dungeon shouldn't take more than an hour. TBC里的一些副本太长了,在WLK里小副本不会超过1小时 Quests didn't feel as connected as they should and dungeons quest should implicate a bit more in the background of the instance. Killing bosses might even have an impact on the world. 在TBC中任务之间联系不大。副本的任务和副本的背景联系不大。在WLK中杀死BOSS可能甚至对世界产生影响 Gun'drak will be a level 80 Dungeon and the last objective of a huge questline going through the whole zone (Zul'Drak). 敢达克Gun'drak(巨魔类型新副本)会是个80级的副本,和一个超长任务链的终点 Black Temple and Hyjal Summit were released too early, on a second thought it would probably have been better to release Zul'aman first instead of postponing it for more than a year. Developpers are going to make sure that Arthas is and feels like the final boss of Wrath of the Lich King. 海加尔和黑暗神庙在TBC里开得太早了,我们应该先开祖阿曼。在WLK里小阿大概会成为最后的BOSS Attunements to enter Heroic instances will be removed. 进入英雄副本的前提任务将被移除 Reputation You will be able to earn reputation toward a specific faction by becoming its "champion", for example by wearing a Cenarion Circle tabard while running Hellfire Ramparts you will earn reputation for both Honor Hold/Thrallmar and Cenarion Circle. Obviously tabards reputation requirements will be changed to something like friendly/honored. 你将能够通过成为某个派系的“勇士”来获得其声望。例如你穿着赛纳里奥议会的徽章在城墙打就会同时获得荣誉堡/萨尔玛+议会的声望,显然这意味着徽章需要的声望会降低到友好/尊敬 Itemization More PvP gear will be delivered through the PvE system, it won't be the best gear but it will give you a chance to get started. 更多的PVP装备可以通过PVE手段获得。但不会是最好的 More PvP gear will be added as reputation rewards. 更多的PVP装备会加入声望奖励 More items will drop from 25-man dungeons. 25人本掉的东西更多了 Items will be changed by removing "unecessary" stats to make them usable by more classes at the same time. 装备的无用属性将被移除,来使他们被更多的职业适用 More recipes and plans will be added to the game, with a better representation between professions. Even if some recipes will still drop from a specific boss in a dungeon like in BC, devs will try to make some of them easier to obtain. 更多的专业图纸被加入, 为使专业更加突出。即使一些图纸仍然从一些特定的BOSS掉落。我们的开发团队将会让他们变得容易入手。 Death Knights Death Knights will be able to tank 5-man, heroics, raids dungeons, but in a "different" way. It will also fill a few more roles and won't be here just to tank. DK可以坦5人、英雄5人、raid,坦克方式和现有的都不一样。他还可以担当更多的角色,显然他不仅是坦克 The Oculus (LVL 80 Dungeon - Borean Tundra) 北风苔原的副本OCULUS The dungeon will allow players to use flying mounts, parts of the dungeon will allow you to get a drake and combat while mounted by using different abilities of each drake. Some drakes will be able to tank, some will heal, others will DPS. 这个以前有过了。就是骑龙打。有坦克龙。有治疗龙。有DPS龙 Halls of Stone (LVL 77-79 - Storm Peaks) 风暴尖顶的副本石之大厅 Halls of Stone will be located in Ulduar in Storm Peaks. All the dungeons in Ulduar were built by Titans and will really feel huge, however devs didn't want players to need a mount or anything like that to go through it and tried to keep it small. 所有在Ulduar的副本都会让人感觉很巨大,因为他们是泰坦的造物;但是玩家不会需要坐骑之类的东西,实际可以摸到的战斗区域会很小。 The storyline of Uldaman will continue in Ulduar. 奥达曼的故事线将会在这延续 Caverns of Time: Stratholme (LVL 80 - Tanaris) 时光之穴-STSM(80级,塔纳利斯) The faction requirement on the Caverns of Time teleport will be removed. 时光之穴的传送声望要求将被移除(工程的一点小优势没了) The dungeon is fully scripted just like Old Hillsbrad. There are a couple of timed encounters, it will be non-linear and you will be able to choose your encounters. Players will be fighting alongside Prince Arthas before he falls to the Lich King. The same voice acting as Warcraft 3 will be used in the instance. (Jaina / Arthas / Uthar) The Infinite Dragonflight storyline will continue here. 这个副本类似老希尔布斯莱丘陵,有很多次遭遇战,有定时事件,但没有固定的路线。玩家将在阿尔萨斯投靠巫妖王之前和王子一同战斗。和WAR3相同的配音将被使用(小阿,小吉,老乌)无尽龙军团的故事线也会在这里继续。 Q&A Whenever it's possible, devs would prefer to deliver legendary items through quests like Atiesh instead of having them just drop from Bosses. 我们发展团队想让橙装的入手过程包括任务(例如橙杖),而不是简单的掉落 There won't be any attunement for heroic or entry level raid instances. The remaining attunements will be very simple to understand. 英雄副本没有入门任务(平台那样的不会再有),团队副本也没有入门等级下限,入门任务也会很简单,不会像BT的一样BT。 "Wipe management" is a very important part of the design and developpers are doing their best to make sure that corpse run in dungeons aren't too long. “灭团控制”对我们的开发很重要。我们不会让大家跑尸跑很久的(:D) Titles might be added for kills, entering a specific area, etc ... 称号获取途径很多。比如说击杀。进入一个特定的区域等等(估计是Achievements系统) More tokens will drop to minimize the impact of randomization, sometimes increasing the amount of items dropping from a boss isn't enough. 兑换用的牌子会更多的掉落来减少装备掉落的随机性(牌子的时代),单单增加Boss的装备掉落量是不够的 Dungeons aren't going to be overall easier, but will be more accessible. Bosses might not be easier to kill but will be easier to understand for new players. 副本不会全局简单化,但是会更容易入门。BOSS不会变得更容易被击杀。但会更容易被新手理解
 
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